2

Builder("Untitled", )
{
  Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(0.000000, 0.000000, -1.000000, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 1.132064, -0.801859, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 23, 23, 23, 30, 0, 0, -0.202507, 0.000000, -0.979281, 0.000000, 0.849056, -2.122551, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  Builder("Untitled", stzcorec.x)
  {
    Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.000000, 0.000000, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.773790, -0.633256, 0.003022, -0.015073, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.875020, -0.262133, -0.406942, -0.005005, 1.392112, 0.000000, 0.058005, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.891085, -0.170036, 0.403550, 0.119173, -1.015080, 0.000000, 0.058005, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.998746, -0.049443, -0.006312, -0.004706, -0.072883, -1.655447, -0.466277, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.998746, -0.049443, -0.006312, -0.004706, -0.072883, -1.655447, -0.466277, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.998746, -0.049443, -0.006312, -0.004706, -0.072883, -1.655447, -0.466277, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.998746, -0.049443, -0.006312, -0.004706, -0.072883, -1.655447, -0.466277, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.945084, -0.326772, -0.003530, -0.004916, 0.000000, -1.041668, 0.115740, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.900801, -0.327316, 0.285148, -0.010638, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.719945, -0.305869, 0.611907, 0.117019, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.940918, -0.297625, -0.086162, -0.136633, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.930980, 0.253441, 0.168354, 0.201745, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.741922, -0.426469, 0.516927, -0.021516, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.832486, -0.199358, 0.501298, 0.126188, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.970750, -0.158750, -0.169392, -0.061229, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.973974, -0.226523, -0.007049, -0.003507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", stzcoreh.x)
    {
      Parts2(2.5,2.5,2.5, 1, 0, 201, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.000002, 0.157182, -0.468732);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.031140, -0.000288, -0.607468, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.990201, 0.022437, -0.137539, -0.009040, 0.233728, 0.011453, -0.013233, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stzcoref.x)
    {
      Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-0.075030, 0.667238, -1.129990);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, -0.038395, -0.595120, -2.246228, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stzcon.x)
    {
      Parts2(1.5,1.5,1.5, 1, 0, 201, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.000000, -0.943395, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.659619, -0.751600, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.974887, 0.056791, 0.207918, 0.056044, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.992213, -0.099516, -0.038645, -0.064161, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.995538, -0.094346, -0.000946, 0.001146, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.995538, -0.094346, -0.000946, 0.001146, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.995538, -0.094346, -0.000946, 0.001146, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.995538, -0.094346, -0.000946, 0.001146, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.980227, 0.197667, -0.005002, -0.007621, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.996772, 0.015862, -0.025976, 0.074297, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.999531, 0.012378, -0.025682, -0.011178, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.999531, 0.012378, -0.025682, -0.011178, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stzhpp.x)
      {
        Parts2(3,3,3, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.047880, -1.334585, -0.274292);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.903470, -0.428443, 0.007985, 0.010681, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.965419, -0.260659, 0.001664, 0.004439, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.965419, -0.260659, 0.001664, 0.004439, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.965419, -0.260659, 0.001664, 0.004439, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.965419, -0.260659, 0.001664, 0.004439, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.782428, -0.587437, 0.048809, -0.200857, 0.054867, 0.304820, -0.015568, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.926292, -0.345040, -0.129759, -0.078062, 0.054867, 0.304820, -0.015568, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.998654, -0.049873, 0.012301, 0.007242, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stzleu.x)
        {
          Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(-1.049600, -0.077800, -0.668622);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.692591, 0.000000, -0.715228, -0.093632, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.905630, 0.355160, 0.216779, -0.081866, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.969628, 0.142143, 0.185821, -0.071331, -0.001815, -0.072587, 0.116640, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.780714, 0.582848, 0.219920, -0.049082, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.774268, 0.557386, 0.179404, -0.240092, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.774268, 0.557386, 0.179404, -0.240092, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.774268, 0.557386, 0.179404, -0.240092, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.647189, 0.715755, 0.190913, -0.179981, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.647189, 0.715755, 0.190913, -0.179981, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.647189, 0.715755, 0.190913, -0.179981, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.750610, 0.610987, 0.231754, -0.097825, 0.320580, -0.020528, -0.112280, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.801737, 0.543931, 0.165144, -0.184620, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.715372, 0.641814, 0.181339, -0.208406, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.969628, 0.142143, 0.185821, -0.071331, -0.001815, -0.072587, 0.116640, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.905630, 0.355160, 0.216779, -0.081866, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", stzlem.x)
          {
            Parts2(4.25,4.25,4.25, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(-0.085703, -2.317037, 0.173420);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 1.812710, 1.776233, 0.001207, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.949399, -0.298540, -0.096522, 0.014099, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.949399, -0.298540, -0.096522, 0.014099, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.923255, -0.372063, -0.094309, -0.016564, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.913008, -0.385509, -0.133214, 0.007282, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.807675, -0.585151, -0.040885, 0.059897, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.781029, -0.611416, -0.126585, -0.011841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.949399, -0.298540, -0.096522, 0.014099, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.949399, -0.298540, -0.096522, 0.014099, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            Builder("Untitled", )
            {
              Parts2(1.25,1.25,1.25, 1, 0, 0, 0);
              Exparam(0, 0, 0, 0, 0);
              Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
              Vector(0.027988, -4.174727, -0.460845);

              Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.004175, 1.111282, 0.249390, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.895380, -0.435872, -0.032886, -0.085022, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.958681, -0.277800, 0.007629, 0.060829, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

              Builder("Untitled", stzledf.x)
              {
                Parts2(2.5,2.5,2.5, 1, 0, 113, 0);
                Exparam(0, 0, 0, 0, 0);
                Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
                Vector(-0.028057, -0.869235, 0.000308);

                Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.773561, -0.633199, -0.003343, 0.025534, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

              }
              Builder("Untitled", stzledb.x)
              {
                Parts2(1.25,1.25,1.25, 1, 0, 0, 0);
                Exparam(0, 0, 0, 0, 0);
                Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
                Vector(-0.026178, -0.920848, 0.148557);

                Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.674440, 0.737719, 0.003895, -0.029749, -0.022345, 0.071440, -0.545595, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

              }
            }
            Builder("Untitled", stzburm.x)
            {
              Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
              Exparam(0, 0, 0, 0, 0);
              Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
              Vector(-0.060652, -1.173815, 0.480245);

              Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.001280, -1.551587, -0.171665, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

              Builder("Untitled", )
              {
                Color(0xff00ffff);
                Parts2(0.75,0.75,2.5, 1, 0, 0, 0);
                Exparam(0, 0, 0, 0, 1531);
                Quaternion(-0.881208, -0.472729, 0.000000, 0.000000);
                Vector(0.148013, -0.596750, 0.633585);

                Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 3, 3, 4, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 4, 4, 1, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 6, 6, 7, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 7, 7, 8, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 9, 9, 10, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 13, 13, 14, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 14, 14, 15, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 15, 15, 15, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 16, 16, 16, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 17, 17, 18, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 18, 18, 19, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 19, 19, 19, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 20, 20, 21, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 21, 21, 21, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 22, 22, 23, 15, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 23, 23, 23, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 24, 24, 25, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 25, 25, 25, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 26, 26, 26, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 27, 27, 28, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 28, 28, 2, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

              }
            }
            Builder("Untitled", stzsx.x)
            {
              Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
              Exparam(0, 0, 0, 0, 0);
              Quaternion(0.836880, -0.012346, -0.546849, -0.020879);
              Vector(0.091247, -1.261920, -1.434835);

              Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.836880, -0.012346, -0.546849, -0.020879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            }
          }
        }
        Builder("Untitled", stzleu.x)
        {
          Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(1.046065, -0.056077, -0.668622);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.667063, 0.000000, 0.738698, 0.096705, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.875674, 0.420818, -0.231838, 0.048554, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.944744, 0.115194, -0.306903, -0.000686, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.791545, 0.594096, -0.113176, 0.087731, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.885229, 0.337206, -0.229982, 0.223092, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.885229, 0.337206, -0.229982, 0.223092, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.885229, 0.337206, -0.229982, 0.223092, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.766806, 0.585938, -0.188291, 0.182296, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.766806, 0.585938, -0.188291, 0.182296, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.766806, 0.585938, -0.188291, 0.182296, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.903415, 0.410164, -0.063456, 0.107614, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.857862, 0.411683, -0.243075, 0.188425, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.866837, 0.388766, -0.207633, 0.233115, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.944744, 0.115194, -0.306903, -0.000686, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.875674, 0.420818, -0.231838, 0.048554, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", stzlem.x)
          {
            Parts2(4.25,4.25,4.25, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(-0.000075, -2.367160, 0.173420);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, -1.606133, 1.787097, -0.167715, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.951795, -0.286277, 0.056944, 0.094282, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.942162, -0.324531, 0.027660, 0.079029, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.980670, -0.170804, -0.094836, 0.010872, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.951501, -0.296973, -0.042403, 0.068220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.942162, -0.324531, 0.027660, 0.079029, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.951795, -0.286277, 0.056944, 0.094282, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            Builder("Untitled", )
            {
              Parts2(1.25,1.25,1.25, 1, 0, 0, 0);
              Exparam(0, 0, 0, 0, 0);
              Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
              Vector(0.000008, -4.227727, -0.460360);

              Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.014183, 1.283115, 0.039478, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.953694, -0.292617, -0.021201, -0.066283, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.919406, -0.386283, -0.063253, -0.038424, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.953694, -0.292617, -0.021201, -0.066283, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.940204, -0.333352, -0.049166, -0.049755, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

              Builder("Untitled", stzledf.x)
              {
                Parts2(2.5,2.5,2.5, 1, 0, 113, 0);
                Exparam(0, 0, 0, 0, 0);
                Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
                Vector(-0.112137, -0.920848, 0.149415);

                Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.773561, -0.629873, 0.009053, -0.069154, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

              }
              Builder("Untitled", stzledb.x)
              {
                Parts2(1.25,1.25,1.25, 1, 0, 0, 0);
                Exparam(0, 0, 0, 0, 0);
                Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
                Vector(-0.085455, -0.920848, 0.149418);

                Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.670760, 0.737169, -0.010595, 0.080934, 0.037705, -0.057737, -0.351202, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

              }
            }
            Builder("Untitled", stzburm.x)
            {
              Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
              Exparam(0, 0, 0, 0, 0);
              Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
              Vector(-0.184958, -1.047855, 0.312835);

              Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.998022, -0.019606, -0.058695, -0.011078, -0.006727, -1.611985, -0.148090, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

              Builder("Untitled", )
              {
                Color(0xff00ffff);
                Parts2(0.75,0.75,2.5, 1, 0, 0, 0);
                Exparam(0, 0, 0, 0, 1531);
                Quaternion(-0.881208, -0.472729, 0.000000, 0.000000);
                Vector(0.091125, -0.165998, 0.838735);

                Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 3, 3, 4, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 4, 4, 1, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 6, 6, 7, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 7, 7, 8, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 9, 9, 10, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 13, 13, 14, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 14, 14, 15, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 15, 15, 15, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 16, 16, 16, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 17, 17, 18, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 18, 18, 19, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 19, 19, 19, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 20, 20, 21, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 21, 21, 21, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 22, 22, 23, 15, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 23, 23, 23, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 24, 24, 25, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 25, 25, 25, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 26, 26, 26, 30, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 27, 27, 28, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
                Motion("Untitled", 28, 28, 2, 20, 0, 0, -0.881208, -0.472729, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

              }
            }
            Builder("Untitled", stzsx.x)
            {
              Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
              Exparam(0, 0, 0, 0, 0);
              Quaternion(0.740442, 0.019257, -0.671581, -0.018825);
              Vector(0.090445, -1.387262, -1.593785);

              Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.713270, 0.016517, -0.700353, -0.021874, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.740442, 0.019257, -0.671581, -0.018825, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            }
          }
        }
        Builder("Untitled", stzburm.x)
        {
          Parts2(1.75,7.5,2.5, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.985736, -0.168297, 0.000000, 0.000000);
          Vector(-1.395810, -0.099715, 0.000070);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.944174, -0.215969, -0.246328, -0.034847, -0.277115, 1.442022, 2.357545, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.890417, -0.065964, -0.153844, -0.423247, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.975572, -0.186219, -0.090019, -0.074016, -0.438588, 3.895588, 2.690720, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.906704, 0.248559, -0.127014, -0.316185, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.807525, -0.583239, -0.047459, -0.074047, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.959360, -0.104594, -0.045093, -0.258175, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.975572, -0.186219, -0.090019, -0.074016, -0.438588, 3.895588, 2.690720, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.890417, -0.065964, -0.153844, -0.423247, -0.496910, 0.003120, -0.010483, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", stzpk.x)
          {
            Parts2(1.25,3.75,1.25, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(0.946698, 0.259129, -0.007965, -0.191187);
            Vector(0.000000, 0.000000, 0.000000);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.207303, 0.946888, 0.027548, -0.244279, 1.210605, 1.559932, 0.763623, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.854892, 0.178161, -0.176673, 0.454100, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, -0.268905, 0.512605, 0.393482, -0.714212, 0.080135, -0.009520, -0.555915, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.946698, 0.259129, -0.007965, -0.191187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, -0.268905, 0.512605, 0.393482, -0.714212, 0.080135, -0.009520, -0.555915, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.854892, 0.178161, -0.176673, 0.454100, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", )
          {
            Color(0xff00ffff);
            Parts2(0.75,0.75,2.5, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 1531);
            Quaternion(-0.767219, -0.641385, 0.000000, 0.000000);
            Vector(0.138725, -2.699955, 0.853752);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, -0.767218, -0.641384, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
        Builder("Untitled", stzburm.x)
        {
          Parts2(1.75,7.5,2.5, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.990997, -0.133884, 0.000000, 0.000000);
          Vector(1.064212, -0.099715, 0.000070);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.942579, -0.154617, 0.295919, 0.008465, 0.581945, 1.532110, 2.932757, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.838833, -0.018653, 0.141176, 0.525434, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.965107, -0.230045, 0.122140, -0.026996, 0.574610, 3.518620, 2.504077, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.927035, 0.242677, 0.142242, 0.247954, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.808683, -0.580942, 0.089326, -0.023640, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.975329, -0.033208, 0.091975, 0.197919, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.965107, -0.230045, 0.122140, -0.026996, 0.574610, 3.518620, 2.504077, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.838833, -0.018653, 0.141176, 0.525434, 0.463460, -0.022585, -0.016830, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", stzpk.x)
          {
            Parts2(1.25,3.75,1.25, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(0.011836, 0.242442, -0.959793, -0.140991);
            Vector(0.000000, 0.000000, 0.000000);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000683, 0.305725, 0.184101, -0.934150, -1.055125, 1.845255, -0.246715, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.072911, -0.588311, -0.802711, -0.065025, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, -0.275716, 0.721060, 0.291898, -0.564666, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.011836, 0.242442, -0.959793, -0.140991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, -0.275716, 0.721060, 0.291898, -0.564666, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.072911, -0.588311, -0.802711, -0.065025, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", )
          {
            Color(0xff00ffff);
            Parts2(0.75,0.75,2.5, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 1531);
            Quaternion(-0.789079, -0.614291, 0.000000, 0.000000);
            Vector(0.097208, -2.207580, 1.040555);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, -0.789079, -0.614291, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
      }
    }
    Builder("Untitled", stzarmur.x)
    {
      Parts2(3,3,3, 1, 0, 103, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.976150, 0.000000, 0.000000, -0.217096);
      Vector(-2.178725, -0.083762, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.679566, -0.700756, -0.155848, -0.151136, 0.482993, -0.497252, -2.415105, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.939024, 0.063648, 0.168508, -0.292894, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.891288, 0.010131, -0.003199, -0.453312, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.743430, -0.043780, 0.667115, 0.018796, -0.666767, 1.453087, -2.293797, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.877904, 0.333984, 0.120297, -0.321353, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.922034, 0.086847, 0.097432, -0.364441, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.922034, 0.086847, 0.097432, -0.364441, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.671683, 0.272153, -0.367628, -0.582772, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.939024, 0.063648, 0.168508, -0.292894, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.939024, 0.063648, 0.168508, -0.292894, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.902290, 0.043525, 0.109404, -0.414739, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.878741, 0.036237, -0.030766, -0.474925, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.878741, 0.036237, -0.030766, -0.474925, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.878741, 0.036237, -0.030766, -0.474925, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.878741, 0.036237, -0.030766, -0.474925, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.935806, -0.036350, 0.153519, -0.315240, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.868573, 0.289613, 0.095671, -0.390578, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.868573, 0.289613, 0.095671, -0.390578, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.951953, -0.063242, 0.272986, -0.123546, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.827725, 0.397601, 0.155052, -0.364339, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.827725, 0.397601, 0.155052, -0.364339, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.743048, -0.274833, 0.215235, -0.570981, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.743048, -0.274833, 0.215235, -0.570981, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.916547, -0.201766, 0.051362, -0.341457, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.893135, 0.322400, 0.265168, -0.167493, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.801157, 0.510008, -0.301967, 0.082790, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.743430, -0.043780, 0.667115, 0.018796, -0.666767, 1.453087, -2.293797, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.891288, 0.010131, -0.003199, -0.453312, -0.437740, 0.189057, 0.278333, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stzarmmr.x)
      {
        Parts2(2,2,2, 1, 0, 113, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.976150, 0.000000, 0.000000, 0.217096);
        Vector(-1.388890, 0.170067, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.976150, 0.000000, 0.000000, 0.217096, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.979735, -0.081442, -0.182693, 0.010477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.911516, -0.249383, -0.086139, -0.315477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.911516, -0.249383, -0.086139, -0.315477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.979735, -0.081442, -0.182693, 0.010477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.979735, -0.081442, -0.182693, 0.010477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.979735, -0.081442, -0.182693, 0.010477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.903259, -0.242462, -0.171866, -0.309510, 0.951433, -0.469990, -0.219242, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.979735, -0.081442, -0.182693, 0.010477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.979735, -0.081442, -0.182693, 0.010477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.979735, -0.081442, -0.182693, 0.010477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.952373, -0.231424, 0.033472, -0.195724, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.952373, -0.231424, 0.033472, -0.195724, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.952373, -0.231424, 0.033472, -0.195724, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.952373, -0.231424, 0.033472, -0.195724, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.991545, 0.098181, -0.075507, -0.038709, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.979735, -0.081442, -0.182693, 0.010477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.979735, -0.081442, -0.182693, 0.010477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.979735, -0.081442, -0.182693, 0.010477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.943639, 0.193222, -0.119847, 0.240514, -0.204067, -0.283385, 0.024075, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.943639, 0.193222, -0.119847, 0.240514, -0.204067, -0.283385, 0.024075, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.979713, 0.052469, -0.189063, 0.040801, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.979713, 0.052469, -0.189063, 0.040801, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.995681, 0.030975, -0.079891, -0.035742, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.795952, -0.535554, 0.238367, -0.151073, -0.534063, -0.480963, -0.083618, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.984453, 0.150212, -0.038588, 0.082462, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.911516, -0.249383, -0.086139, -0.315477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.911516, -0.249383, -0.086139, -0.315477, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stzarmdr.x)
        {
          Parts2(4.5,4.5,4.5, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.116230, -1.370230, -0.126907);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.888163, 0.000000, -0.459313, -0.014105, 1.363917, -0.003522, 0.116033, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.969875, 0.200691, 0.050304, 0.128587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.968177, 0.195243, 0.156277, -0.009528, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.428740, -0.506880, -0.722737, -0.192109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.969875, 0.200691, 0.050304, 0.128587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.918347, 0.290422, 0.243835, 0.113309, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.918347, 0.290422, 0.243835, 0.113309, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.939671, 0.031807, 0.336927, 0.049858, 0.541200, -0.317138, -0.402595, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.969875, 0.200691, 0.050304, 0.128587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.969875, 0.200691, 0.050304, 0.128587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.969875, 0.200691, 0.050304, 0.128587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.980665, 0.180828, 0.067269, -0.032756, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.980665, 0.180828, 0.067269, -0.032756, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.980665, 0.180828, 0.067269, -0.032756, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.980665, 0.180828, 0.067269, -0.032756, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.958020, 0.257483, 0.078664, 0.098544, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.927289, 0.346092, 0.081922, 0.116804, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.927289, 0.346092, 0.081922, 0.116804, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.927289, 0.346092, 0.081922, 0.116804, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.657534, 0.569890, -0.357846, 0.338852, 0.117863, -0.403807, 0.006610, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.657534, 0.569890, -0.357846, 0.338852, 0.117863, -0.403807, 0.006610, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.969875, 0.200691, 0.050304, 0.128587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.969875, 0.200691, 0.050304, 0.128587, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.842166, 0.264995, 0.433327, 0.180999, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.881322, 0.396026, -0.253889, 0.044452, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.803633, 0.185053, -0.537936, 0.174799, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.428740, -0.506880, -0.722737, -0.192109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.968177, 0.195243, 0.156277, -0.009528, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", stzpk.x)
          {
            Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(-1.819273, -1.286020, 0.000155);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.798157, -0.027394, -0.043123, -0.600280, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.997577, 0.003164, 0.004980, 0.069323, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.997577, 0.003164, 0.004980, 0.069323, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.681751, 0.007937, 0.009929, -0.731474, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.681751, 0.007937, 0.009929, -0.731474, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.998998, -0.000485, -0.000607, 0.044741, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.687426, -0.062540, 0.029180, -0.722968, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.687426, -0.062540, 0.029180, -0.722968, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", stzarmmr.x)
          {
            Parts2(2.5,2.5,2.5, 1, 0, 201, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(-0.940102, -2.739527, 0.000078);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, -1.322538, 0.002825, -0.088997, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.657575, -0.031138, -0.016462, -0.752565, 0.716335, -1.046925, 0.279473, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.019773, -0.062939, 0.041850, -0.996943, 0.119227, -0.845125, 0.055193, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.019773, -0.062939, 0.041850, -0.996943, 0.119227, -0.845125, 0.055193, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.058790, 0.010830, 0.013549, -0.998120, -0.094113, -1.167333, 0.127797, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, -0.005832, 0.010849, 0.013572, -0.999832, -0.094113, -1.167333, 0.127797, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            Builder("Untitled", stzhndr.x)
            {
              Parts2(1.25,1.25,1.25, 1, 0, 112, 0);
              Exparam(0, 0, 0, 0, 0);
              Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
              Vector(0.134263, -2.148780, 0.000062);

              Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            }
          }
          Builder("Untitled", )
          {
            Color(0xffff8000);
            Parts2(0.5,0.5,5, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 1532);
            Quaternion(0.000000, 0.000000, 0.707106, -0.707106);
            Vector(-1.251615, -4.288702, 0.000000);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.495653, -0.482128, 0.511837, -0.509804, 0.306930, -0.004517, -0.145170, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.000000, 0.000000, 0.707106, -0.707106, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
      }
      Builder("Untitled", stzbst2.x)
      {
        Parts2(10,10,10, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.843712, 0.690138, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.925665, 0.353157, -0.118403, 0.066368, 0.693675, -0.839828, 0.756498, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.485996, 0.179728, -0.824652, -0.226835, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.973082, 0.029679, -0.140059, 0.180595, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.726787, -0.388180, 0.026888, 0.566015, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.875410, -0.243597, -0.374423, 0.184728, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.875410, -0.243597, -0.374423, 0.184728, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.875410, -0.243597, -0.374423, 0.184728, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.875410, -0.243597, -0.374423, 0.184728, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.122534, -0.890622, 0.334777, 0.282315, 0.652952, 0.182163, 0.575590, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.817520, -0.219637, -0.532077, 0.017710, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.721872, -0.457492, -0.469194, 0.222393, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.721872, -0.457492, -0.469194, 0.222393, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.588063, -0.504324, -0.548627, 0.314402, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.865808, -0.339389, -0.179182, 0.321069, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.485996, 0.179728, -0.824652, -0.226835, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.923045, -0.168710, -0.332304, 0.095387, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stzpodr.x)
      {
        Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.818643, 0.000000, 0.000000, 0.574302);
        Vector(-1.758565, 0.979525, 0.889912);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.723447, 0.626656, 0.282035, -0.066197, 2.293283, 0.507620, -0.132165, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.818643, 0.000000, 0.000000, 0.574302, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
    }
    Builder("Untitled", stzarmul.x)
    {
      Parts2(3,3,3, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.978262, 0.000000, 0.000000, 0.207375);
      Vector(2.093693, -0.121133, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.691439, -0.692033, 0.146699, 0.146573, -0.383573, -0.570518, -2.321945, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.980894, -0.037868, -0.139585, 0.130119, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.898372, 0.096645, -0.076567, 0.421576, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.712108, -0.037301, -0.696799, 0.077349, 0.908795, 1.475190, -2.024122, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.885719, 0.237261, -0.296819, 0.266661, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.980894, -0.037868, -0.139585, 0.130119, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.980894, -0.037868, -0.139585, 0.130119, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.952149, -0.104940, -0.165511, 0.234535, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.963719, 0.053714, -0.192505, 0.176929, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.963719, 0.053714, -0.192505, 0.176929, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.813634, 0.118645, 0.441835, 0.358755, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.871149, -0.079061, -0.034637, 0.483373, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.871149, -0.079061, -0.034637, 0.483373, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.871149, -0.079061, -0.034637, 0.483373, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.871149, -0.079061, -0.034637, 0.483373, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.965017, -0.104483, -0.210219, 0.116769, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.700255, 0.491187, 0.497246, -0.145349, 0.332620, 0.885637, 0.823913, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.680470, 0.443110, 0.563605, -0.151543, 0.332620, 0.885637, 0.823913, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.709003, 0.699322, 0.028525, -0.086325, 0.332620, 0.885637, 0.823913, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.937603, 0.107131, -0.253449, 0.212575, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.897446, 0.254522, -0.205103, 0.296216, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.803139, 0.283006, -0.008083, 0.524225, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.949854, -0.270047, 0.148305, 0.053471, 0.277455, 0.491810, -0.043510, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.724508, 0.058899, 0.418738, 0.544316, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.847926, -0.028570, 0.212147, 0.484975, 0.543227, 0.064732, 0.287595, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.657864, 0.748168, 0.081304, 0.029167, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.712108, -0.037301, -0.696799, 0.077349, 0.908795, 1.475190, -2.024122, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.898372, 0.096645, -0.076567, 0.421576, 0.488635, 0.290405, 0.381620, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stzarmml.x)
      {
        Parts2(2,2,2, 1, 0, 113, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.978262, 0.000000, 0.000000, -0.207375);
        Vector(1.445577, 0.170070, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.978262, 0.000000, 0.000000, -0.207375, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.977818, 0.064808, 0.198855, 0.011396, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.906383, -0.234666, 0.078156, 0.342481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.906383, -0.234666, 0.078156, 0.342481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.972964, -0.207590, 0.080523, -0.061363, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.977818, 0.064808, 0.198855, 0.011396, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.977818, 0.064808, 0.198855, 0.011396, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.979091, 0.020332, 0.193907, 0.058032, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.977818, 0.064808, 0.198855, 0.011396, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.977818, 0.064808, 0.198855, 0.011396, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.803024, 0.250027, 0.526095, -0.125951, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.979215, -0.081070, -0.006130, 0.185822, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.979215, -0.081070, -0.006130, 0.185822, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.979215, -0.081070, -0.006130, 0.185822, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.979215, -0.081070, -0.006130, 0.185822, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.946289, 0.213273, 0.202501, 0.134339, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.981293, 0.101524, -0.029388, 0.160916, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.981293, 0.101524, -0.029388, 0.160916, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.852907, 0.198545, -0.214246, 0.432701, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.932023, 0.349441, 0.079320, -0.054165, 0.063348, -0.323110, -0.378160, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.870835, 0.324012, 0.276072, -0.245864, 0.063348, -0.323110, -0.378160, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.965971, 0.165011, -0.017449, 0.198415, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.881507, 0.022542, 0.463609, -0.086638, 0.211730, 0.070525, -0.691730, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.836943, 0.496175, -0.147476, 0.177735, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.886141, 0.147883, -0.415798, 0.141417, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.870460, 0.168855, 0.314034, -0.339369, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.906383, -0.234666, 0.078156, 0.342481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.906383, -0.234666, 0.078156, 0.342481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stzarmdl.x)
        {
          Parts2(4.5,4.5,4.5, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(-0.131960, -1.292015, -0.126928);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.897128, 0.000000, 0.441770, 0.000380, -1.480923, -0.000270, 0.203250, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.876768, 0.337964, -0.341774, 0.015787, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.958335, 0.266538, -0.043118, 0.093232, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 1, 20, 0, 0, -0.231678, 0.425520, -0.846664, -0.220041, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.879739, 0.471471, -0.049066, -0.036969, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.958335, 0.266538, -0.043118, 0.093232, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.958335, 0.266538, -0.043118, 0.093232, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.958335, 0.266538, -0.043118, 0.093232, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.757993, 0.556403, -0.337067, 0.047412, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.757993, 0.556403, -0.337067, 0.047412, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.500673, -0.413625, -0.524968, 0.550135, 0.023197, 0.000012, 0.489945, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.977470, 0.159696, -0.118567, 0.070650, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.977470, 0.159696, -0.118567, 0.070650, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.977470, 0.159696, -0.118567, 0.070650, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.977470, 0.159696, -0.118567, 0.070650, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.934441, 0.327759, -0.098033, 0.098908, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.931917, 0.260316, 0.107144, 0.228662, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.931917, 0.260316, 0.107144, 0.228662, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.931476, 0.296868, 0.076743, 0.195787, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.958335, 0.266538, -0.043118, 0.093232, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.606060, 0.691846, 0.373497, 0.120583, -0.750247, -0.240663, -0.462552, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.934116, 0.116659, -0.195343, 0.275061, -0.000036, -0.000068, -0.000023, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.837826, 0.174325, -0.261008, 0.446690, 0.205720, 0.604243, -0.427505, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.759746, 0.512182, -0.317261, -0.244544, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.825535, 0.223457, -0.517742, 0.022439, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.920849, 0.368923, -0.092596, -0.085786, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 27, 27, 28, 20, 0, 0, -0.231678, 0.425520, -0.846664, -0.220041, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.958335, 0.266538, -0.043118, 0.093232, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", stzpkb.x)
          {
            Parts2(2.5,2.5,2.5, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(1.831860, -1.373890, 0.000075);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.792125, -0.062399, 0.022732, 0.606736, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.999858, -0.012640, 0.004538, -0.010140, -0.002570, 0.004230, -0.074760, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.999858, -0.012640, 0.004538, -0.010140, -0.002570, 0.004230, -0.074760, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.779826, 0.012195, -0.005918, 0.625850, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.779826, 0.012195, -0.005918, 0.625850, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.999209, -0.000775, 0.000376, -0.039769, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.636900, -0.069598, -0.003503, 0.767790, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.999209, 0.003591, 0.000181, -0.039615, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.999209, 0.003591, 0.000181, -0.039615, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
          Builder("Untitled", stzarmml.x)
          {
            Parts2(2.5,2.5,2.5, 1, 0, 201, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(0.564107, -2.793758, 0.000060);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 1.911762, -0.000355, -0.161728, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.519475, -0.087357, 0.031824, 0.849413, -0.014017, -1.808507, 0.066345, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.025064, -0.171290, -0.035471, 0.984263, 0.234053, -1.149457, 0.034957, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.025064, -0.171290, -0.035471, 0.984263, 0.234053, -1.149457, 0.034957, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.073678, 0.019427, -0.009429, 0.997048, 0.022238, -0.843467, 0.064488, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.073678, 0.019427, -0.009429, 0.997048, 0.022238, -0.843467, 0.064488, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.449905, -0.080624, -0.004058, 0.889421, 0.025010, -0.810848, -0.001385, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.029799, -0.085931, -0.033779, 0.995282, 0.025010, -0.810848, -0.001385, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.029799, -0.085931, -0.033779, 0.995282, 0.025010, -0.810848, -0.001385, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            Builder("Untitled", stzhndl.x)
            {
              Parts2(1.25,1.25,1.25, 1, 0, 112, 0);
              Exparam(0, 0, 0, 0, 0);
              Quaternion(1.000001, 0.000000, 0.000000, 0.000000);
              Vector(-0.295500, -2.095372, 0.000070);

              Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 16, 16, 16, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
              Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000007, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

            }
          }
          Builder("Untitled", )
          {
            Color(0xffff8000);
            Parts2(0.5,0.5,5, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 1533);
            Quaternion(0.000000, 0.000000, 0.707107, -0.707107);
            Vector(1.286025, -4.328810, 0.000020);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.527809, 0.466108, 0.502684, -0.501468, -0.976473, -0.075110, -0.230685, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.000000, 0.000000, 0.707109, -0.707109, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
      }
      Builder("Untitled", stzbst2.x)
      {
        Parts2(10,10,10, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.973610, 0.643018, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.930698, 0.328525, 0.145409, -0.068764, -0.517980, -0.756610, 0.608993, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.927558, -0.163131, 0.330754, -0.060220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.927558, -0.163131, 0.330754, -0.060220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.329916, -0.073068, 0.940380, 0.038745, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.944217, 0.181488, 0.257974, -0.094690, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.927558, -0.163131, 0.330754, -0.060220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.927558, -0.163131, 0.330754, -0.060220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.837621, -0.366106, 0.405010, 0.018020, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.927558, -0.163131, 0.330754, -0.060220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.927558, -0.163131, 0.330754, -0.060220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.826879, -0.287801, -0.194229, -0.442399, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.864368, -0.215535, 0.415248, -0.184344, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.864368, -0.215535, 0.415248, -0.184344, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.864368, -0.215535, 0.415248, -0.184344, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.864368, -0.215535, 0.415248, -0.184344, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.283466, -0.782823, -0.481437, -0.273959, -1.059970, 0.119015, 0.590015, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.756898, -0.601445, -0.255146, 0.016457, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.756898, -0.601445, -0.255146, 0.016457, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.556828, -0.797186, 0.101916, 0.209881, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.861706, -0.209201, 0.447651, 0.115355, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.861706, -0.209201, 0.447651, 0.115355, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.927558, -0.163131, 0.330754, -0.060220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.968948, -0.037916, -0.243367, 0.021780, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.849037, -0.324379, 0.082343, -0.408820, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.927558, -0.163131, 0.330754, -0.060220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.870671, -0.385701, 0.283796, -0.112365, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.329916, -0.073068, 0.940380, 0.038745, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.927558, -0.163131, 0.330754, -0.060220, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", )
        {
          Color(0xff00ff00);
          Parts2(1,1,1, 1, 0, 33, 0);
          Exparam(0, 0, 0, 0, 1534);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.000000, 0.000000, 0.000000);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 1, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 10, 10, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 12, 12, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 13, 13, 14, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 14, 14, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 15, 15, 15, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 16, 16, 16, 30, 0, 0, -0.718885, -0.119021, -0.107506, 0.676374, -0.058303, -5.417972, 9.521712, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 17, 17, 18, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 18, 18, 19, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 19, 19, 19, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 20, 20, 21, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 21, 21, 21, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 22, 22, 23, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 23, 23, 23, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 24, 24, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 25, 25, 25, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 26, 26, 26, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 27, 27, 28, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 28, 28, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
      Builder("Untitled", stzpodl.x)
      {
        Parts2(2.5,2.5,2.5, 1, 0, 103, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.804110, 0.000000, 0.000000, -0.594481);
        Vector(1.866185, 1.114948, 0.782347);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.741606, 0.614790, -0.253557, 0.088110, -2.443832, 0.319732, 0.104463, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.804110, 0.000000, 0.000000, -0.594481, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
    }
    Builder("Untitled", stzbst.x)
    {
      Parts2(5,5,5, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-1.264198, 0.600145, 1.199415);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, -0.121562, 0.000000, 0.091157, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.928309, -0.348667, -0.104883, 0.075316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.928309, -0.348667, -0.104883, 0.075316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.882231, 0.406742, -0.127991, -0.199620, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.942034, -0.299061, -0.087050, -0.124724, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.936306, -0.340784, -0.038027, -0.075832, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.933392, -0.327267, -0.118416, -0.087484, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.933392, -0.327267, -0.118416, -0.087484, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.933392, -0.327267, -0.118416, -0.087484, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.933392, -0.327267, -0.118416, -0.087484, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.517804, -0.852433, -0.072232, -0.004376, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.950927, -0.288175, -0.084474, -0.074542, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.981038, -0.183114, -0.038252, -0.050697, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.928309, -0.348667, -0.104883, 0.075316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.928309, -0.348667, -0.104883, 0.075316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stzbst.x)
    {
      Parts2(5,5,5, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(1.169405, 0.600145, 1.169405);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.182313, 0.000000, 0.121543, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 20, 0, 0, 0.949512, -0.285179, 0.129480, -0.018287, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 1, 20, 0, 0, 0.949512, -0.285179, 0.129480, -0.018287, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.877087, 0.367328, 0.194207, 0.240983, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.945456, -0.299768, 0.105517, -0.071540, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.925821, -0.364466, 0.046298, -0.088747, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, 0.934700, -0.339570, 0.103387, -0.018430, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 14, 30, 0, 0, 0.934700, -0.339570, 0.103387, -0.018430, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 15, 30, 0, 0, 0.934700, -0.339570, 0.103387, -0.018430, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, 0.934700, -0.339570, 0.103387, -0.018430, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 16, 30, 0, 0, 0.494861, -0.864721, -0.030978, -0.080071, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 18, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 19, 20, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 21, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 20, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 22, 22, 23, 15, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 23, 23, 23, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 24, 24, 25, 30, 0, 0, 0.927458, -0.341958, 0.112649, 0.100977, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 25, 25, 25, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 26, 26, 26, 30, 0, 0, 0.972217, -0.218624, 0.044668, -0.070733, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 27, 27, 28, 20, 0, 0, 0.949512, -0.285179, 0.129480, -0.018287, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 28, 28, 2, 20, 0, 0, 0.949512, -0.285179, 0.129480, -0.018287, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stzcp.x)
    {
      Parts2(7.5,7.5,7.5, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(-0.406519, 0.913642, 0.000000, 0.000000);
      Vector(0.000000, 0.000000, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.999987, 0.004974, 0.000000, 0.000000, -0.039307, 0.000000, -2.188540, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 20, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 1, 20, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.601232, 0.797961, 0.031742, -0.027754, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 7, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 10, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 10, 10, 11, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 11, 11, 11, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 12, 12, 13, 30, 0, 0, -0.224117, 0.973807, -0.033042, -0.019490, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 13, 13, 14, 30, 0, 0, -0.224117, 0.973807, -0.033042, -0.019490, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 14, 14, 15, 30, 0, 0, -0.224117, 0.973807, -0.033042, -0.019490, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 15, 15, 15, 30, 0, 0, -0.224117, 0.973807, -0.033042, -0.019490, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 16, 16, 16, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 17, 17, 18, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 18, 18, 19, 20, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 19, 19, 19, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 20, 20, 21, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 21, 21, 21, 20, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 22, 22, 23, 15, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 23, 23, 23, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 24, 24, 25, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 25, 25, 25, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 26, 26, 26, 30, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 27, 27, 28, 20, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 28, 28, 2, 20, 0, 0, -0.131595, 0.990517, -0.038801, -0.007274, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
  }
}
